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Invalid bit index, except...

Started by Tykiim, May 21, 2011, 07:56:29 PM

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Tykiim

Another world building was working on an abyssal area recently, and when I navigate to that area CED throws an error stating:

Invalid bit index: 34069

If, however, I enable the display of "no draw" tiles, everything works fine. I've sent screenshots of the area to the other dev and he only saw a few missing art pieces, which he removed but didn't fix the problem.

Any ideas?

Hitman

That area was probably created with newer data files (tiledata.mul, animdata.mul and art[idx].mul). The newer versions of these files allow for more tile IDs, and CentrED adjusts to that. The server should however limit this, so I'll still have to check on that. But anyway: check if the other builder was using newer files and if so, update yours. Hope that helps :)

Tykiim

I think you're right, but I think I was able to fix it without changing my files (he's got SA, me ML + some custom art). There were two roughly 5x5 areas that I narrowed it down to, wiped those of statics, and now everything seems to be working fine.

Thanks for the feedback, Hitman :)