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Creating a mining cave on a custom map

Started by wizard_of_gore, August 14, 2008, 01:10:03 AM

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wizard_of_gore

Hey guys! I've been working on caves for a while using all sorts of editors and methods, but a lot of people keep pointing me to this editor. I have found it quite useful for FINALLY cleaning all these OSI statics I had floating around in the black dungeon area of my custom map I've made from scratch, but I am still struggling to make caves.

I think I understand the entrance and right tiles to use for that, and confirmed that in another thread here. My problem lies in placing the cave floor tiles UNDER my existing mountain which is an average of 30z high. Trying to draw tiles in flat view of course just covers the tops of my mountains with cave floor. I tried drawing tiles at 0 z radius thinking it would go under the mountain, but it just causes a square crater in the mountain where my cave should be.

Can someone help me out here? I think it would be helpful to other new users of this program as well, as I'm sure many turn to it when they realize they just can't make decent mining caves with other methods.

Nobby

Use static tiles for the floor - the tiles for the caves should also be available as statics.

If you want to use terrain - you have to add a "teleport" to the cave entrance and build the cave somwhere else ;P