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27/AUG/07 Feature Ideas

Started by Galdar, August 27, 2007, 05:08:45 PM

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Galdar

The more I use this tool, the more excited I get to work on my maps again :P

Thank you so much for taking the time to create this utility.

In the spirit of improvement, that you shown :) I would like to throw out my 2 cents for features and improvements.

1. The radar map would be much more usefull if we could zoom into it. As it is difficult to be exact with the x.y selections for large commands. it would also help with editing to show what lies just beyond the main screen we dealing with.

2. Would the ability to zoom out the main window be possible?  this could help with limitation of the radar map (IF that could not be zoomed in on)

3. the ability to import UOArchitect or House Builder files or even just multi txt files. It would be much easier to drag the data in and edit it, instead of recreating it tile by tile. But remember, once the data is in, you need to be able to move it around a bit to fine tune its placement (IE same as UOAr and HB does) like the small "APPLY" window but with a left/right/up/down arrows included.

4.Random  preset..... it would be great if there was a % box next to each tile. we could enter the amount of each tile we would like to see... as is, you use 4 tiles, they each get a 25% chance to place. I'd like to be able to tweak that.  Say one tile I want at 50%, another at only 10%, leaving the last 2 at 20% each.

5. presets again.... the ability to add in a tile of "nothing"  Say I want to add random trees... you dont want a tree on every tile right. well with a "nothing" tile (again set with a % to it) you could place an entire forest and NOT completely cover the map textures below with a forest that is impassable.

6. again the presets.... trees again... a tree is 2 tiles, the trunk and the leaves.  would there be a way to create the multi tile statics and save them as a "multi preset item". you have many many small 2 tile things like trunks... all the way up to the vallenwoods and even the telescope. these could be each made into a "multi preset item".

7. With 6 done, you could then tie sevral of these together into a lrg preset grooup.... group some vallenwoods, a few pines, stumps, ferns, weeds, mushrooms, logs, etc etc... into a "Forest Static" preset group (an ofcourse don't forget those "nothing" tiles for open spaces to walk thru :)

Sorry, if I wen't over board, once I get on a roll I go nuts at time with the ideas :P

Hitman

Quote from: "Galdar"The more I use this tool, the more excited I get to work on my maps again :P

Thank you so much for taking the time to create this utility.

In the spirit of improvement, that you shown :) I would like to throw out my 2 cents for features and improvements.

Thanks :)

Quote from: "Galdar"1. The radar map would be much more usefull if we could zoom into it. As it is difficult to be exact with the x.y selections for large commands. it would also help with editing to show what lies just beyond the main screen we dealing with.

2. Would the ability to zoom out the main window be possible?  this could help with limitation of the radar map (IF that could not be zoomed in on)

Sorry, but these two additions will most likely never come. It just consumes too much bandwidth and is not really worth it (as you can specifically enter coordinates). The Large Scale Command window can already be dragged around and even resized to some extent. With multiple monitors thats even more handy.

Quote from: "Galdar"3. the ability to import UOArchitect or House Builder files or even just multi txt files. It would be much easier to drag the data in and edit it, instead of recreating it tile by tile. But remember, once the data is in, you need to be able to move it around a bit to fine tune its placement (IE same as UOAr and HB does) like the small "APPLY" window but with a left/right/up/down arrows included.

I played with this thought already, but it requires that I first analyze these file formats ... multi txt files are probably the easiest to go with ... but it is not to be expected for one of the next versions (depending on my time ofcourse :D).

Quote from: "Galdar"4.Random  preset..... it would be great if there was a % box next to each tile. we could enter the amount of each tile we would like to see... as is, you use 4 tiles, they each get a 25% chance to place. I'd like to be able to tweak that.  Say one tile I want at 50%, another at only 10%, leaving the last 2 at 20% each.

That is already possible, as you can place the same tile into the list more than once. Therefore you can influence it's probability.

Quote from: "Galdar"5. presets again.... the ability to add in a tile of "nothing"  Say I want to add random trees... you dont want a tree on every tile right. well with a "nothing" tile (again set with a % to it) you could place an entire forest and NOT completely cover the map textures below with a forest that is impassable.

This is also possible, but only with the large scale commands. Of course, trees will be a special case (as you already mentioned in the requests below), but for grasses or other small things, it should do the trick.

Quote from: "Galdar"6. again the presets.... trees again... a tree is 2 tiles, the trunk and the leaves.  would there be a way to create the multi tile statics and save them as a "multi preset item". you have many many small 2 tile things like trunks... all the way up to the vallenwoods and even the telescope. these could be each made into a "multi preset item".

7. With 6 done, you could then tie sevral of these together into a lrg preset grooup.... group some vallenwoods, a few pines, stumps, ferns, weeds, mushrooms, logs, etc etc... into a "Forest Static" preset group (an ofcourse don't forget those "nothing" tiles for open spaces to walk thru :)

I thought about that too, as it - especially the example with the trees - comes in handy very often. But from a design standpoint, it's very hard to implement ... in the engine as well as in the GUI. So that will probably also not happen in the near future.

Thanks for all these ideas and your interest, I will put (some of) them onto the "Future"-list on the website. :)