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Lightsources

Started by redclaw, April 26, 2011, 11:22:59 AM

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redclaw

Hi there,

how can i add a lightsource without an art-tile which is addicted to it?
I'd like to decorate a house or something with atmospheric lightsources, after completing ist (like a 2nd building step)

Regards,
red

Hitman

That's not really possible. The statics file doesn't contain information about light sources, only the tiledata does. So you would need to create "dummy" items (that have an invisible art) and a corresponding lightsource defined in the tiledata. All in all I would recommend to just place lightsources on your server and keep them non-static. That allows for far more customizability with a lot less trouble.

redclaw

Hmm... is it then possible to let CentrED read out a verdata.mul file to use "invisible" lightsources?

Hitman

Verdata.mul is pretty dead; the UO client doesn't support that file for several years now. So you have to modify art.mul (and/or artidx.mul) and tiledata.mul