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It's not saving...

Started by Kitikithakis, January 26, 2011, 04:39:24 PM

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Kitikithakis

How do...
Ok, I've set up the server, it initializes and I can enter the client. I did set up a seprate folder to work with. I can get into and modify the terrain and add buildings, etc. I then flush the work and exit the client. Next I copy the files from the modified folder to the actual game folder and merge them. Next I start the RunUO server and enter the game. I go to the area that I modified and there is NO modifications done. It didn't change the area at all yet it DOES show the modification in my AutoMapper. Where did I screw up? Thanks for the assistance in advance.

Hitman

Did you also update the map files on the client? Just updating them server side is not enough.
Also (just in case): which client version do you use?

Kitikithakis

#2
Centred client server is 0.6.1, RunUO is 2.0 and the UO game client is 6.0.4.0

What .mul file is this modifying and where is it saving to if it's not?
And how do you update the maps? I have everything else working. I hope it's not the operators headspace and timing thats off here.  :-[

Hitman

Ok, the versions look good.
If you edit map0, the files should be "map0.mul", "staidx0.mul" and "statics0.mul". All these files have to be the same on your RunUO Server and every UO Game Client (meaning: all your players [and yourself ofcourse] need these files).