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Tile visual shows one way, ID's another...

Started by Galdar, April 17, 2009, 05:12:07 PM

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Galdar

Here's a new one on me. I've used CED for a good while now an haven't seen this one befor.

Here's my problem example...... (using RunUO2rc2, Client 5.0.6c)

In the original file I have a Rock/Mtn Terrain tile sitting at Z 45. In CED I edit it to DIRT terrain tile at Z 0. So I throw the whole thing in RunUO an fire it up. In Game it looks like the DIRT tile, but with a [props it tells me its still rock @45. ofcourse i can't walk on it even tho I see dirt at my "feet".

The confusing part... radarcol.mul shows DIRT. I load it up in MulEditor, shows dirt, ID's as dirt... Worldforge also shows dirt...But as I said RunUO shows dirt, but ID's as rock. CED of course is showing and ID'ing as dirt Z 0.

Ideas?

I want this on both Tram/Fel so I didnt merge it into the DIFF file. Would the DIFF files even come into play here? use empty DIFF files?

Hitman

Sounds to me as if the server is still using the old map. Are you sure you did upload the new map and restart the server?

Galdar

Server and Client are on my home machine and use the same files.
Trust me, That was the first thing I checked... all my setting pointers and map versions