News:

Huge spam cleanup. I hope, everything important is still in place. :-)

Main Menu

Testing, merging

Started by Demostenes, February 22, 2008, 06:28:53 PM

Previous topic - Next topic

Demostenes

This great utility has one major flaw. It is not possible to test buildings. It can look graphicaly ok, but in game i cant go through and similar problems. Even if am building on localhost, of have to relog to game very often to check, if everything is OK. I let my new builders to build on centerED and after some time i found, that almost none of their creations is usable at game, so is necessary to rebuild half of them. Of course, that experience of builder make some difference, but still testing is necessary. I understand that feauture is probably very complicated (it must count with tile height in tiledata and according to that check accesibility), but it would be really usefull.
Maybe it would be enough to display in client "real" height of tile (reading the tiledata), so i can check that by my eyes. This would be much easier to implement.

Other thing is, that i very often need to transfer some modifications from local to server and only chance is to shut down server, copy files to local, make copying in WF....
It would be great to have chance just to point on some map and statics, tell client to copy coordinates from xy to x2y2 and client would cppy this locations to server (overwriting server data). And opposite. This shouldnt be hard to implement.

My team started to use centerED, but now almost everybody is building on local (because of testing) and we have lots of problems with merging the work, as if i have no centerED.
Endor Team leader, visit our web site:
http://www.endor.cz

Demostenes

Endor Team leader, visit our web site:
http://www.endor.cz

Hitman

At least on the second part (map syncing) is being worked on. The first thing is probably a bit out of my scope (at least I don't have any idea how to implement it without writing a game client :D)