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Not working with our custom map - question to developers

Started by Contortionist, March 11, 2008, 11:44:41 AM

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Nobby

Damn... than I have no idea what's wrong... *sic*

Hitman

Well I can only stress it one more time: for a ML-sized map (896x512), map0.mul has to be 89.915.392 bytes in size and staidx0.mul has to be 5.505.024 bytes in size everything else is a sign of an incorrect working tool or some otherwise caused damages.

Jediman

Is there a quick way to pad staidx0.mul on up to the right size?
I'm using statics0 and staidx as created by dragon during a mapping session..