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Messages - Thilgon

#1
Feature Requests / SA Compatibility
September 21, 2009, 03:20:39 AM
Hello! Since SA is out, and it has quite a few of innovations, it would be nice if Centred could use the new art tiles.
Now, it reads the SA art.mul and tiledata.mul, but it stops (like RunUO does) at 0x4000, while the files now end at 0x8000 (wich means, by the way, tons of spaces for customs, other than the gargs items)...

like always, absolutely no hurry ^_^ thanks in advance ;)
#2
Feature Requests / Re: Suggestion: Static Generator
August 25, 2009, 04:26:42 AM
thanks turley :) i didn't knew it has this option...
i got the mapsize right, but i can't get the statics too... how is it done?
#3
Feature Requests / Re: Suggestion: Static Generator
August 19, 2009, 04:30:32 PM
Quote from: "RadstaRcz"I have a bug in RadMapCopy (i don't repair this because i lose sourcecode and i lazy to rewrite new parts of code from older backup). Try another program to enlarge classic map to ML size.

are there others?  :shock:
just kidding, but i really don't know other programs that do that  :mrgreen:
#4
Feature Requests / Suggestion: Static Generator
April 20, 2009, 03:07:47 AM
Hi there :)
I'm new here, and i've started to use centred only a week ago, but i really appreciate it :D

anyhow, i'm actually having an issue with a map, it's a custom map made with dragon in old felucca size(6144x4096), and i'm trying to enlarge it to ML size with the only tool i know that could do it, RadMapCopy, since no mul2bmp (to get the bmp in UOL and correct it there) worked till now...
Everything is fine if i copy over the map0.mul only, without statics. but, as i copy the statics over, Centred starts to trow errors every time i move on the map, not loading, and sometimes even on centred load itself...
So, if i want my map in ML size, i can have it, as long as i leave my statics out of it  :lol:

So, here comes my suggestion: a large scale operation, that would analyze the map and put random statics in place (shallow waters, trees, and such) on the map... this option comes useful to me, to get my map to work right, and might come useful to others that, working directly with centred, are creating an island or another big part of map, and can save much time with this random static generator feature :)