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Messages - sedin

#1
I think you didn't really understand: CentrED has nothing to do with RunUO, Sphere, POL or any other emulating software.
More Precisely: You don't need any programs like RunUO/Sphere/etc to use CentrED.

The things you have to do are:

- Extract and configure (You should find some more informations somewhere in this board) the "CentrED Server" and run it.
- Connect with the "CentrED Client" to your "CentrED Server"

Forget the "CentrED" <-> Emulator connection. ;)

sedin
#2
Feature Requests / Re: 28/AUG/07 ideas
August 29, 2007, 03:26:47 PM
Quote from: "Galdar"2. Z heights... those of use that are used to WF, we can see all the Z's as an over layed numbers on the tiles. is there a way to add those Z numbers to a virtual layer type option? or maybe show the z's of a 8x8 box of tiles we choose at one time ? this one tile at a time Z is

Additional with a color for each z-level (from deep blue (low) to light blue (high) for example) would be perfect. I think that also WF has this feature.
So extreme height differences are easy to find & to fix.
#3
Feature Requests / Re: Some Requests
August 13, 2007, 07:04:19 PM
And again, some requests :)

- Possibility to filter art/texture ids
- A new large scale command: "Replace texture ids". A specific texture is replaced by another defined texture ID
#4
Bugs / Re: Range check error
August 13, 2007, 06:50:52 PM
It seems an incorrect tiledata.mul produced the error - Now everything, also the radar map, seems to work.

There's something i noticed from the beginning: the static item entrys have erroneous names.



But i don't know if my tiledata is also responsible for that.
#5
Bugs / Range check error
August 13, 2007, 03:57:09 AM
I get this error at the server with the latest release.
The server is running on a Windows 2003 Server.

Quote[13.08.2007 03:51:26] Initializing ... An unhandled exception occurred at $00420
22A :
ERangeError : Range check error
  $0042022A
  $0042B841
  $0042B60A
  $0041F213
  $0040180D

Running the server on my local computer i get no error.
(But there's no radar map - the screen stays completly black)

Regards

sedin
#6
Feature Requests / Re: Some Requests
July 28, 2007, 05:15:57 AM
Quote from: "Hitman"
Quote from: "sedin"Please insert a whole map overview. Jumping around the world with coordinates isn't that comfortable.

I have currently no idea how to do that. I thought about the ability to view the radar, but the radar map is something about a 100mb bitmap. Compressed maybe 20mb. As the map is completely server side, all this would have to be queried on each connect. That's just too much. If you have an idea please let me know.

I think that the changes on the map one would made with CentrED are not that big - the appeareance of a map overview wouldn't really change often.
So it's not necessary to render this overview everytime sth changed.
As far as i know it is possible to render ~500kb map overviews (even smaller i think) - for sure, they are at low detail level then, but it last for navigating.
The rendered map had only to be send once by the server - as a bitmap for example . If the bitmap exists it is used - if not, the client trys to get one from the server. (with the possibility to update the overview if that becomes necessary).
An alternative would be, if you add the rendering only to the client: User had to select a map file, the client renders it and uses the output for navigating.

Quote from: "Hitman"
Quote from: "sedin"It would be nice, if you change the 'way of moving around'. At the moment there are these arrows on the side. Couldn't you add the possibility to move around just with mouse clicks (as it is at the 'Worldeditor' in Varans Mulpatcher, if you know that tool)

I have to admit that I don't know it (at least not the Worldeditor part). I can only guess what you mean (because it would somehow match what I played around with in my thoughts): you grab the map by clicking on it an then drag it around - maybe with the middle/third mouse button or an extra tool selectable from the toolbar. I think that could be done .... if that was what you meant. Otherwise please try to describe it further.

Yeah, that's like i meant it. At Mulpatcher it is the right mouse button (pretty familiar, since walking in UO works just like that).
But i don't mind using any other mouse button or, as you said any extra tool. :)

You can contact me, if you got any questions.
ICQ# 78411095 or by mail.
(I think we could talk in German than *g*)

sedin
#7
Feature Requests / Some Requests
July 28, 2007, 12:26:05 AM
First of all, I want to thank you for developing such a tool.
It is exactly that, what i desired since a long time.

To make this tool even better i got a few feature requests:

  • Please insert a whole map overview. Jumping around the world with coordinates isn't that comfortable.
  • It would be nice, if you change the 'way of moving around'. At the moment there are these arrows on the side. Couldn't you add the possibility to move around just with mouse clicks (as it is at the 'Worldeditor' in Varans Mulpatcher, if you know that tool)
  • I think you already planned this one: Possibility to change colors.
to be continued..

greetings,
sedin