Hi!
(At first, sorry - my english is not the very best. :/)
I have a similar problem (Windows 7). With the older version 0.6 there isn't the error, but here the Virtual Layer doesn't work (Access violation . Press ok... press cancel..) and this is why I prefer 0.6.1.
The bug says (at Centred, not the ced-server): "Invalid bit index: 37024 (I had another numbers here, too, for example: 36896, 36992,36982,...). Press ok to ignore and risk data corruption. Press cancel to kill the program."
Ok = Nothing works, but I can choose another point of the map - if I do so, a restart begins at another area. The error comes back, if I switch to the error-area.
Cancel = The program shuts, but with a restart the error is still there.
I had this bug several times at completely diffrent regions of my map (iceland, orcland, dungeon,...).
The Invalid bit index numbers changes with every error-region. One time I finessed the problem. It was at the said Iceland. A almost clean area, only snow, no buildings, very few decoration - I start my 0.6 Centred and analyzied the problem-area. I found something strange: ~10 staticed animations of hair (Don't know how they came there - they were never seen on the gameserver).
I removed the things and look: The error wasn't there anymore with 0.6.1.
The other areas with the error are too crowded with decoration and buildings to find anything.
I hope this problem can be solved.
Greetung, Neferu
€: My animdata is ok!
(At first, sorry - my english is not the very best. :/)
I have a similar problem (Windows 7). With the older version 0.6 there isn't the error, but here the Virtual Layer doesn't work (Access violation . Press ok... press cancel..) and this is why I prefer 0.6.1.
The bug says (at Centred, not the ced-server): "Invalid bit index: 37024 (I had another numbers here, too, for example: 36896, 36992,36982,...). Press ok to ignore and risk data corruption. Press cancel to kill the program."
Ok = Nothing works, but I can choose another point of the map - if I do so, a restart begins at another area. The error comes back, if I switch to the error-area.
Cancel = The program shuts, but with a restart the error is still there.
I had this bug several times at completely diffrent regions of my map (iceland, orcland, dungeon,...).
The Invalid bit index numbers changes with every error-region. One time I finessed the problem. It was at the said Iceland. A almost clean area, only snow, no buildings, very few decoration - I start my 0.6 Centred and analyzied the problem-area. I found something strange: ~10 staticed animations of hair (Don't know how they came there - they were never seen on the gameserver).
I removed the things and look: The error wasn't there anymore with 0.6.1.
The other areas with the error are too crowded with decoration and buildings to find anything.
I hope this problem can be solved.
Greetung, Neferu
€: My animdata is ok!