Hi Hitman, how are you?
Thank you for replying
The Centred's pic was taken by "disabled statics(art.mul?)" option at the menu.
Despite the brigtness, I think I'm rendering the texture wrongly. If you look carefully you'll see mine looks rather blurry at dirty terrain and grass. However, the stoned red walk-way looks fine for me.
As far as I understood you and how CentrED do things, we firstly load the base terrain by looking mapx.mul over. Mapx.mul gives us details about which images (from art.mul or texture.mul) and altitude we should place at terrain level. I'm kinda lost here. Was art.mul not supposed to place only "decorations"? Does it also have entries for textures(terrain level)?
After loading the terrain level, we look at the static files in order to know if a given block has some "decorations"(art.mul). If so, we place them accordingly, otherwise we just leave it as it is.
Particularly, In that block, there are only textures 64x64. Everything is at the same altitude.
Thank you again,
Jo
Thank you for replying
The Centred's pic was taken by "disabled statics(art.mul?)" option at the menu.
Despite the brigtness, I think I'm rendering the texture wrongly. If you look carefully you'll see mine looks rather blurry at dirty terrain and grass. However, the stoned red walk-way looks fine for me.
As far as I understood you and how CentrED do things, we firstly load the base terrain by looking mapx.mul over. Mapx.mul gives us details about which images (from art.mul or texture.mul) and altitude we should place at terrain level. I'm kinda lost here. Was art.mul not supposed to place only "decorations"? Does it also have entries for textures(terrain level)?
After loading the terrain level, we look at the static files in order to know if a given block has some "decorations"(art.mul). If so, we place them accordingly, otherwise we just leave it as it is.
Particularly, In that block, there are only textures 64x64. Everything is at the same altitude.
Thank you again,
Jo