News:

Huge spam cleanup. I hope, everything important is still in place. :-)

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - nazghul

#1
General / Re: Which files Centred uses
August 14, 2008, 07:42:47 PM
I really want to enforce this recommendation. Using the same files as for the shard server and/or the game client may lead not only to unexpected crashes of server/client/centred-server, but also to file corruption.

For that reason we're using a separate copy of said MUL files, what is copied onto the server (and to the client's autopatch directory) on a timely base; as the game server has to be restarted to accept new files this is not so time critical (and, of course, we can force the update /server restart with the help of a little PHP script)
#2
echo @@@@@@@@@ >> map0.mul

with the appropriate number of "@" (minus two - echo adds CR/LF).

worked perfectly with the damaged map from above
#3
Bugs / Re: tilt after moving territory
January 06, 2008, 05:11:53 PM
Sounds for me as if InsideUO etc. are loading the *.dif files, what contain small "fixes" OSI applied to their map. And that CentrEd (and your client) does not do this

Give it a try, and remove the *.dif files from your UO directory, or tell InsideUO not to read them
#4
Feature Requests / "favourites" list
January 06, 2008, 05:06:58 PM
The only drawback of Centred we found yet is the need to run a tool like axis or TNG or InsideUO to find the static tiles to set.

Therefore it would be very nice if you could add something much like the "random pools" where one can store static tiles to select from them, instead from the complete list. Or enable this selecting from the random pool to "abuse" it this way