I really want to enforce this recommendation. Using the same files as for the shard server and/or the game client may lead not only to unexpected crashes of server/client/centred-server, but also to file corruption.
For that reason we're using a separate copy of said MUL files, what is copied onto the server (and to the client's autopatch directory) on a timely base; as the game server has to be restarted to accept new files this is not so time critical (and, of course, we can force the update /server restart with the help of a little PHP script)
For that reason we're using a separate copy of said MUL files, what is copied onto the server (and to the client's autopatch directory) on a timely base; as the game server has to be restarted to accept new files this is not so time critical (and, of course, we can force the update /server restart with the help of a little PHP script)