AKS DataBasis

CentrED => General => Topic started by: redclaw on April 26, 2011, 11:22:59 AM

Title: Lightsources
Post by: redclaw on April 26, 2011, 11:22:59 AM
Hi there,

how can i add a lightsource without an art-tile which is addicted to it?
I'd like to decorate a house or something with atmospheric lightsources, after completing ist (like a 2nd building step)

Regards,
red
Title: Re: Lightsources
Post by: Hitman on April 27, 2011, 10:37:03 AM
That's not really possible. The statics file doesn't contain information about light sources, only the tiledata does. So you would need to create "dummy" items (that have an invisible art) and a corresponding lightsource defined in the tiledata. All in all I would recommend to just place lightsources on your server and keep them non-static. That allows for far more customizability with a lot less trouble.
Title: Re: Lightsources
Post by: redclaw on April 28, 2011, 01:19:59 PM
Hmm... is it then possible to let CentrED read out a verdata.mul file to use "invisible" lightsources?
Title: Re: Lightsources
Post by: Hitman on April 29, 2011, 03:37:25 PM
Verdata.mul is pretty dead; the UO client doesn't support that file for several years now. So you have to modify art.mul (and/or artidx.mul) and tiledata.mul