AKS DataBasis

CentrED => Support => Topic started by: Galdar on April 17, 2009, 05:12:07 PM

Title: Tile visual shows one way, ID's another...
Post by: Galdar on April 17, 2009, 05:12:07 PM
Here's a new one on me. I've used CED for a good while now an haven't seen this one befor.

Here's my problem example...... (using RunUO2rc2, Client 5.0.6c)

In the original file I have a Rock/Mtn Terrain tile sitting at Z 45. In CED I edit it to DIRT terrain tile at Z 0. So I throw the whole thing in RunUO an fire it up. In Game it looks like the DIRT tile, but with a [props it tells me its still rock @45. ofcourse i can't walk on it even tho I see dirt at my "feet".

The confusing part... radarcol.mul shows DIRT. I load it up in MulEditor, shows dirt, ID's as dirt... Worldforge also shows dirt...But as I said RunUO shows dirt, but ID's as rock. CED of course is showing and ID'ing as dirt Z 0.

Ideas?

I want this on both Tram/Fel so I didnt merge it into the DIFF file. Would the DIFF files even come into play here? use empty DIFF files?
Title: Re: Tile visual shows one way, ID's another...
Post by: Hitman on April 17, 2009, 05:58:26 PM
Sounds to me as if the server is still using the old map. Are you sure you did upload the new map and restart the server?
Title: Re: Tile visual shows one way, ID's another...
Post by: Galdar on April 17, 2009, 06:13:09 PM
Server and Client are on my home machine and use the same files.
Trust me, That was the first thing I checked... all my setting pointers and map versions