Es gab mal so eine Funktion unter Worldforge die hatte alles plattgedrueckt und die Z hoehen angezeigt war damals ganz gut um zu sehen wie die höhen waren.
Beispiel was ich meine:
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If you implement it please do it with an on/off checkbox - the current display of Z values below the map view is sufficient for (probably) most simple users.
In the light of the already slow rendering I'm not sure if it would be a good idea to enhance that even further (for now).
But sooner or later that will be implemented too (optional ofcourse :-))
It would be grate if this will be implemented. I'm using this function very excessive, because you have a better overview over the current height and you know what next z-value you can enter so that players can or can't walk through the area.
Is there currently a way to find out the height of a map-tile?
Of course. It is already displayed together with X, Y and TileID (and Hue) down in the status bar right under the map display.