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Topics - Demostenes

#1
Bugs / Map size speed bug
April 25, 2008, 08:29:45 PM
I ve just updated map and statics to ML size. Everything works, but centerED is now 100x slower. Even small update during scolling (http://www.endor.cz/krtecek/bb.JPG) now take cca 30 sec, instead of fragment of second as before. After few such updates updating stops totally. I return old map and everything fast and OK again. I am using windows server latest version.
#2
Feature Requests / Key shortcuts, ideas
March 10, 2008, 01:04:49 AM
It would be good to change little bit working with tiles. My general idea is, that i will hold kursor over tile i want to modify and by presing one of shortcut keys i adjust the tile. For example moving of tiles would be great at numpad, elevating tiles on  +/-, deleting tiles on del key. Setting of boundaries at mouse wheel. I was building like that on Sphere and it was very fast and efficient.

Other idea is that would be good to be able display and edit map in "worldforge like" view (maybe in some separate window), because in this "client like" pseudo 3d mode is sometimes very difficult to pick and adjust maptiles. In some cases (coasts, transitions in general) is use of world forge much much faster.
#3
Feature Requests / Testing, merging
February 22, 2008, 06:28:53 PM
This great utility has one major flaw. It is not possible to test buildings. It can look graphicaly ok, but in game i cant go through and similar problems. Even if am building on localhost, of have to relog to game very often to check, if everything is OK. I let my new builders to build on centerED and after some time i found, that almost none of their creations is usable at game, so is necessary to rebuild half of them. Of course, that experience of builder make some difference, but still testing is necessary. I understand that feauture is probably very complicated (it must count with tile height in tiledata and according to that check accesibility), but it would be really usefull.
Maybe it would be enough to display in client "real" height of tile (reading the tiledata), so i can check that by my eyes. This would be much easier to implement.

Other thing is, that i very often need to transfer some modifications from local to server and only chance is to shut down server, copy files to local, make copying in WF....
It would be great to have chance just to point on some map and statics, tell client to copy coordinates from xy to x2y2 and client would cppy this locations to server (overwriting server data). And opposite. This shouldnt be hard to implement.

My team started to use centerED, but now almost everybody is building on local (because of testing) and we have lots of problems with merging the work, as if i have no centerED.
#4
Bugs / Problem with graphic
January 08, 2008, 10:09:32 PM
I have Matrox g550 graphic card and until i shut down HW acceleration (one level above off), picture is totally messed up (the map, tiles in the left column are ok). Nothing serious, but i think it is good to inform you.
#5
Feature Requests / shared locations list
January 08, 2008, 09:39:55 PM
I think it would be good idea to add some shared location list, because if i have 5 people working on map, i dont know, what they did or what they are doing until they are online. If there is some kind of shared list of locations, i can just tell them when you are doing something, add that place to the list.....