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Messages - Demostenes

#1
Feature Requests / Re: Testing, merging
March 13, 2009, 10:10:17 PM
Hm? :)
#2
Bugs / Re: Map size speed bug
August 30, 2008, 12:22:50 AM
We probably fixed the problem. But now we are not sure, if it was our mistake or not :/
#3
Bugs / Re: Map size speed bug
August 16, 2008, 09:55:53 PM
Hmm it doesnt work as it should. I can use your script for modifing the index and it works perfect for center ED, but then radmapcopy is not able to copy from, or to map. I was discussing that with author of radmapcopy, but his modifications not helped. I dont know, why ML map is different that normal AOS. And until center ED is not able to copy map/statics, we need programs such radmapcopy.

http://ultima.lonet.cz/download/radstar ... source.rar

Here is the source of radmapcopy, so maybe you can check it, you have far better understanding of statics files then we have. And i think the code is deplhi, so you can use theese copy rutins for center ed :)

edit: ah, newest version of rmc only applyes your code after copying staics, so it cant help.....
#4
Bugs / Re: Map size speed bug
April 29, 2008, 10:35:36 AM
There is new version of radmapcopy, acording to author it should be ok now:

http://ultima.lonet.cz/radmapcopy_test.rar
#5
Bugs / Re: Map size speed bug
April 28, 2008, 07:54:57 PM
Great job. I will contact maker of RadMapCopy, maybe he can fix this.
#6
Bugs / Re: Map size speed bug
April 26, 2008, 07:37:07 PM
Yes i extended the map and then statics with RadMapCopy too (It generates staidx a then i copied old statics into it).
#7
Bugs / Map size speed bug
April 25, 2008, 08:29:45 PM
I ve just updated map and statics to ML size. Everything works, but centerED is now 100x slower. Even small update during scolling (http://www.endor.cz/krtecek/bb.JPG) now take cca 30 sec, instead of fragment of second as before. After few such updates updating stops totally. I return old map and everything fast and OK again. I am using windows server latest version.
#8
Feature Requests / Re: Key shortcuts, ideas
March 28, 2008, 11:54:53 PM
Quote from: "Hitman"The source release is already prepared. I will announce that in the next time ;-)
Btw. it's written in ObjectPascal using FreePascal and Lazarus.

This is really great, i am really looking forward to that. Do you will manage some SVN for better managment of versions? If you dont have SVN server, i think i can provide one.
#9
General / Re: New Config format
March 16, 2008, 05:33:19 PM
I think recreating of acc is no problem and is better to invest time to something else :)
#10
We have custom map and no problem.
#11
Feature Requests / Re: Key shortcuts, ideas
March 11, 2008, 01:39:24 AM
I know, i tryed. But still WF editing is sometimes better.

Btw, arent you thinking to put your project open source? I would be really interessed to make some modifications. What language it is written?
#12
Feature Requests / Key shortcuts, ideas
March 10, 2008, 01:04:49 AM
It would be good to change little bit working with tiles. My general idea is, that i will hold kursor over tile i want to modify and by presing one of shortcut keys i adjust the tile. For example moving of tiles would be great at numpad, elevating tiles on  +/-, deleting tiles on del key. Setting of boundaries at mouse wheel. I was building like that on Sphere and it was very fast and efficient.

Other idea is that would be good to be able display and edit map in "worldforge like" view (maybe in some separate window), because in this "client like" pseudo 3d mode is sometimes very difficult to pick and adjust maptiles. In some cases (coasts, transitions in general) is use of world forge much much faster.
#13
Feature Requests / Testing, merging
February 22, 2008, 06:28:53 PM
This great utility has one major flaw. It is not possible to test buildings. It can look graphicaly ok, but in game i cant go through and similar problems. Even if am building on localhost, of have to relog to game very often to check, if everything is OK. I let my new builders to build on centerED and after some time i found, that almost none of their creations is usable at game, so is necessary to rebuild half of them. Of course, that experience of builder make some difference, but still testing is necessary. I understand that feauture is probably very complicated (it must count with tile height in tiledata and according to that check accesibility), but it would be really usefull.
Maybe it would be enough to display in client "real" height of tile (reading the tiledata), so i can check that by my eyes. This would be much easier to implement.

Other thing is, that i very often need to transfer some modifications from local to server and only chance is to shut down server, copy files to local, make copying in WF....
It would be great to have chance just to point on some map and statics, tell client to copy coordinates from xy to x2y2 and client would cppy this locations to server (overwriting server data). And opposite. This shouldnt be hard to implement.

My team started to use centerED, but now almost everybody is building on local (because of testing) and we have lots of problems with merging the work, as if i have no centerED.
#14
Bugs / Re: Problem with graphic
January 09, 2008, 03:57:56 PM
Well, as i said, dont waste time on that, i can always turn that thing off. Anyway if you want some testing and reports, just ICQ me and we can test for you anything you need.
#15
Bugs / Problem with graphic
January 08, 2008, 10:09:32 PM
I have Matrox g550 graphic card and until i shut down HW acceleration (one level above off), picture is totally messed up (the map, tiles in the left column are ok). Nothing serious, but i think it is good to inform you.