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Topics - Sharlenwar

#1
General / I use CentrED!
April 16, 2011, 04:35:11 PM
Heya Hitman!

Just to drop a line in here after so long...

I am currently actively using CentrED. Recently I have decided to go back to UO, after taking a much needed long break from it. So, I was dusting off my server when I extracted my CentrED files. I can log in, edit, and find it is working great! I notice that there isn't a new version other than 6.1 that I was using last summer before I took my break. Do you have plans to continue development? Only reason I ask, is this is a fantastic product and this is one of those rare gems for UO customization.

Anyhow, I wish that you find the time somewhere in your life to be able to continue with this project. As I plan to be using your map editor to edit all the different UO maps. I have already figured out a way.  ;D

I also send you my best wishes and wish you a great day!
#2
General / CentrED Support...
September 12, 2008, 05:28:07 PM
Hello Hitman,

If you go to http://www.demuria.com, I put up a banner for CentrED. Is it okay if I display my support for this program? I enjoy this project and wanted to make sure that you get more exposure for your tool. Let me know if you want me to remove the small banner.
#3
Bugs / Client 4.0 Bugs...
September 12, 2008, 03:37:44 AM
Heya Dev Team,

Here are some bugs that we found with your 4.0 client, not sure if you found them or fixed them as I don't see them listed. So here they are:

Items found by using the filter - and keeping the filter on while selecting them can crash the program with an access violation error.
Searching items with the filter but deleting the filter will not crash it. Scrolling down to the item to select it will not crash it.

Filter Slide - Using the increment up and down by one does not. After using the up/down and then you touch the slide again, the number reverts back to the last number actually slid to. ie- slide to 40. Press up button till you see 50 (it is not clipping) click the slide again and the number drops back to 40. But I think you addressed this already Hitman.

When changing color and scrolling down to search - on the old version if your mouse slipped you could click again and it would still be at the last scrolled place even though the color was still set to 0 (So you can continue your search for a color) the new version automatically places you to the last color actually set. A tad annoying.  :lol:
#4
Feature Requests / My Feature Suggestions...
August 16, 2008, 05:43:19 AM
Here is a few feature requests that would help our building of our worlds that much more.

1) Items List: If it would be at all possible, is to be able to load an .xml file to allow us to create custom lists. You could then put the lists in a drop down box or something underneath the Filter box. This would then allow a builder to say pick a category called Walls, and all the walls would show up. Of course someone would have to populate the .xml file (which I can do), but it would speed up looking for that certain item.

2) Flush: As great as this is, it isn't really necessary as the server seems to save as you go anyways. What would be good, is if you hit "Flush", it would save the files into a directory of your choice that could be setup in the .ini. This way one could have automated backups and what not.

3) Selection Tool: It would be nice to be able to have a selection tool that would allow you to select a series of statics (such as a house), to allow us to move entire buildings around. As well as possibly allowing us to surgically delete sections of buildings, etc. Instead of doing it one tile at a time with the Cut tool.

4) Zoomable Radar/Large Scale Map: It would be nice to be able to zoom the radar map and the large scale commands map around. Would allow us to be able to select the correct area, or a more precise location to go to.

5) Pause Saving: Create a button that would tell the server to stop saving. That way any of the changes you make could be local. This way if you create something you don't like, you could in essence just "undo" it and start from when you paused the saving of the server.

That seems to be about it, as we use the tool and delve deep into it's functionality we will probably discover more. If you could respond Hitman, that would be fantastic, as I'm curious as to what you think about these features.
#5
Development / Getting To Compiling...
August 06, 2008, 02:51:08 AM
Well, I got the code downloaded to my computer. Got that Free Pascal stuff installed. Now I'm looking at how to load up the code into a project and compile it. Any detailed instructions?

Thanks a bunch.
#6
General / Hello Hitman...
July 30, 2008, 01:22:57 AM
I was dropping by the site here and was wondering if you had a new update from the last time I was here. Do you have any plans of releasing an update any time soon?

Thanks!
#7
General / Other Projects...
December 17, 2007, 11:15:09 AM
On the RunUO forums you have another neat tool for UO. Are you going to put it on the projects website and create forums for it here as well?
#8
General / Just a thanks...
December 13, 2007, 02:35:47 AM
Heya Hitman, I would just like to step up and give a huge thanks to this tool. This tool has rejuvenated my interest with UO. Heck, it has even made me excited to customize the UO client and to continue my custom map project. I look forward to any and all future updates to the program.

Keep up the great job!
#9
Feature Requests / Template Support...
December 06, 2007, 04:27:11 AM
Heya, you have developed quite the awesome tool! I'm super impressed and look forward to using this as our main tool to further develop our custom map. There is just one thing, is it possible to add in template support? By that I mean, if we select a bunch of items such as an entire structure, save it, then would it be possible to save them as a template that the other staff could load up to place that building, etc. I feel this would help everyone tons out there, not to mention allow us to create a set of structures, and then drop them anywhere in the game world.

Thanks for taking the time to read this.  :D