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#91
General / Re: Lightsources
Last post by Hitman - April 29, 2011, 03:37:25 PM
Verdata.mul is pretty dead; the UO client doesn't support that file for several years now. So you have to modify art.mul (and/or artidx.mul) and tiledata.mul
#92
General / Re: Lightsources
Last post by redclaw - April 28, 2011, 01:19:59 PM
Hmm... is it then possible to let CentrED read out a verdata.mul file to use "invisible" lightsources?
#93
General / Re: Lightsources
Last post by Hitman - April 27, 2011, 10:37:03 AM
That's not really possible. The statics file doesn't contain information about light sources, only the tiledata does. So you would need to create "dummy" items (that have an invisible art) and a corresponding lightsource defined in the tiledata. All in all I would recommend to just place lightsources on your server and keep them non-static. That allows for far more customizability with a lot less trouble.
#94
General / Lightsources
Last post by redclaw - April 26, 2011, 11:22:59 AM
Hi there,

how can i add a lightsource without an art-tile which is addicted to it?
I'd like to decorate a house or something with atmospheric lightsources, after completing ist (like a 2nd building step)

Regards,
red
#95
Support / Re: Cannot operate server
Last post by Hitman - April 21, 2011, 03:19:18 PM
You can download a little batch file from here: http://aksdb.de/board/index.php?topic=221.msg787#msg787
Put that where your cedserver.exe is and run it. That bat file will launch cedserver, but keep the console window open when it exists, so you can see the error message. If that message doesn't help you, just post it here (rightclick the title of that console window and select Edit --> Select, then select everything and hit Enter) and I will see if I can help you :)
#96
Support / Cannot operate server
Last post by tarn - April 21, 2011, 02:33:37 PM
Hello; i've flicked through the forums and read other posts; followed guides; etc. to no luck. so i am going to make my own post.

I have my files seperated; my client runs off of c:/programfiles/eagames/uo (shorthanded directory)
My server: from a seperate pack of files nescessary for runuo server execution & operation.
My CenterED server, is pointed to yet ANOTHER set of files, located at c:\documents and sttings\user\desktop\centserv\gamefiles
My client is patched to 6.0.9.2

I input the correct directories; it generates the xml sheet (or did at one point, it hasnt since.) once i hit enter to finalize server directory/info setup, (and get to the part where the server starts), it kills. closes out. at first i thought that it might run in the background or something, but upon trying to connect, it says connection refused.
help?

thank you- tarn
#97
General / Re: I use CentrED!
Last post by Hitman - April 17, 2011, 09:33:22 AM
Well, welcome back in the UO community I guess ;-)

I still develop CentrED from time to time, as you can see in the activity overview. I just don't/can't spend too much time on it. If you have specific requests/ideas, I'm open for suggestions. You may also enter them directly in the bug/feature tracker.
#98
General / I use CentrED!
Last post by Sharlenwar - April 16, 2011, 04:35:11 PM
Heya Hitman!

Just to drop a line in here after so long...

I am currently actively using CentrED. Recently I have decided to go back to UO, after taking a much needed long break from it. So, I was dusting off my server when I extracted my CentrED files. I can log in, edit, and find it is working great! I notice that there isn't a new version other than 6.1 that I was using last summer before I took my break. Do you have plans to continue development? Only reason I ask, is this is a fantastic product and this is one of those rare gems for UO customization.

Anyhow, I wish that you find the time somewhere in your life to be able to continue with this project. As I plan to be using your map editor to edit all the different UO maps. I have already figured out a way.  ;D

I also send you my best wishes and wish you a great day!
#99
Support / Re: Creating a cave?
Last post by Hitman - March 09, 2011, 11:29:52 PM
You have to use statics for the ground of the cave. There can always only be one map tile per x, y coordinate.
#100
Support / Re: Getting Started
Last post by Hitman - March 09, 2011, 11:28:11 PM
Thanks, link fixed :)